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- #Battletech record sheets 3039 unabridged manuals#
- #Battletech record sheets 3039 unabridged manual#
- #Battletech record sheets 3039 unabridged full#
Having as many as you'll have access to will give you many combinations- and each mech can be reconfigured into multiple variations (the Warhammer alone has over 10 canon variants). With Clans, maybe 5 Clan mechs vs 2 Inner Sphere lances. If you are using classic rules, you are not going to want more than 4 mechs to a side for any games under 2 hours.
#Battletech record sheets 3039 unabridged full#
Should we assume, broadly that there will be plenty of ways to end up with equitable Combat Value games, between these?Įdit: Random aside, but which book has the hex-grid-less version of the rules? NOT Alpha Strike, rather playing the full game on open tabletops? I remember seeing them ages ago, but imagine they might've gotten folded into Total War?Ībsolutely. Or the IS Direct Fire Lance if you just want an Atlas (as a bonus, it has a Marauder II and the very reliable Orion heavy 'Mech). The Command Lance gives you a Marauder and an Archer, however the Heavy Lance gives you the fantastic Grasshopper, the reliable Centurion, and the very interesting Hatcheman close-combat 'Mech. The Battle Lance nets you 4 classic BTech 'Mechs, including the Warhammer, Rifleman and the ubiquitous Phoenix Hawk. wrote: I got a Star Colonel pledge, and only had to add 8 packs to get all the 'Mechs.įor the Clans, I'd recommend the Clan Command Star and Clan Heavy Striker Star - These give you some of the classic Clan 'Mechs of the era (Daishi, Thor, Loki, Vulture) and the best 'Mech in the entire game (the Ryoken).įor the Inner Sphere I'd recommend the Inner Sphere Battle Lance, and either the Inner Sphere Command Lance or Heavy Lance. Other than a few Ork weapons that competitive players avoid like the plague, 40k doesn't allow luck that sort of power in its game. But everyone's got a story like the time my Valkyrie landed 2 lrms into the back of a Hunchback, set off it's ammo and turned that thing into a crater, or the time that Hollander blew away that Daishi with one shot!Įven something like the LRMs, they might be worth their weight this shot or not- who knows! Even more sometimes, my rear mounted medium laser will instakill your pilot, or deal your gyro 3 critical hits the very first time it strikes.įew people talk about the times they gloriously wore someone down to internals and blew one part after another off until the mech died. If you jumped your mech expertly behind mine, and unleashed all of your weapons- you should kill me- but sometimes you won't. I can't speak for Alpha Strike, but classic Battletech allows for luck to effect the game in a way that does not lend itself to a competitive mindset. And please, ask specific questions here, or on the Battletech forums- Battletech fans love talking about it and explaining things.Ĭhaos0xomega wrote: How does the game incentivize de-optimization?
#Battletech record sheets 3039 unabridged manual#
is the best resource for analyzing a book before you purchase it- it will tell you what mechs are in which source, and almost everything a tech manual tells you about each mech. By the time you need anything else, you will be a Battletech veteran, with an unnatural hatred for some designs and extreme love for others. It won't contain any tech more advanced than the boxed set, and will give you 290 mechs and variants to play with. If you're just out to play the game, get the record sheets Succesion Wars. It is now far more readily available in Technical Readout 3060 or Record Sheets 3060, or Technical Readout Jihad.Īnd I'm plummeting down the rabbit hole. tends to provide the most current place to find information about the mech at the bottom of their articles, in the References section.įor example, the Toyama is a lovely mech that I bought 'The Fall of Terra' a scenario book, to get the stats of way back when it was cutting edge tech. These mechs will then be collected into a TRO later on. There may also be one or two mechs presented at the back of the book.
#Battletech record sheets 3039 unabridged manuals#
Almost every rule gets printed out in triplicate, making the rules for mechs that appear in most Field Manuals and scenario books unnecessary.įield manuals mostly contain fluff, though they do provide some minor rules for playing as units from the various houses (though these are entirely optional, and often very minor).